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Project FiGHtem (PUBLIC BETA TEST)

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Devlog

  • v.1.6.0 Patch Notes (Mar. 1, 2025)
    March 02, 2025 by Tytaneum
    hey guys! long time no see! v.1.6.0 (Mar. 1, 2025) Adjusted pushbox logic so it shrinks during hitstun Lowered the pushbox height during knockdown instead of keeping it at standing height Fixed issue... Continue reading
  • v.1.5.1 Patch Notes (Jan. 17, 2025)
    January 18, 2025 by Tytaneum#patch, #fightem, #project fightem
    v.1.5.1 (Jan. 17, 2025) Updated move list text You can unpause by hitting esc instead of having to press resume Increased invulnerability on Dragon Punch (12 frames -> 22) Fixed glitch where transitio... Continue reading
  • v.1.5.0 Patch Notes (Launch Version)
    January 17, 2025 by Tytaneum#fightem, #project fightem, #patch
    Patch for the launch version. Keeping this for archival reasons. this is publicly 1.0.0 ig but it's 1.5.0 internally so im gonna continue that. 1.5.1 is coming soon Patch Notes: Removed limit on airdo... Continue reading
  • Shine Square Updates + Future Patch Stuff
    January 11, 2025 by Tytaneum#project fightem, #fighting, #2d, #godot, #pixel art, #fightem
    Hey guys! Working on the new patch (will probably be v1.6.0). I plan on adding a bunch of new moves later, but for now I updated Shine Platform and made some balance adjustments. Also considering rele... Continue reading
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