v.1.5.1 Patch Notes (Jan. 17, 2025)


v.1.5.1 (Jan. 17, 2025)

  • Updated move list text
  • You can unpause by hitting esc instead of having to press resume
  • Increased invulnerability on Dragon Punch (12 frames -> 22)
  • Fixed glitch where transitioning between block states wouldn't update the hurtbox
  • Fixed issue where hitboxes would linger after being hit by the opponent
  • Added extra hurtbox to the following attacks:
    • Down Tilt
    • Forward Tilt
    • Forward Air
    • Down Air
  • Inputs can now be buffered during Frame Advance (F6)
  • Updated the sand on Midnight Beach
  • Fixed the logo in the top right corner of Page 17

Item Changes:

Fighter’s Wraps (FW)

  • Changed hit type of Lightning Uppercut (high -> mid)
  • Reduced blockstun of Lightning Uppercut (12 frames -> 2)
  • Fixed flickering issue with Ki Charge

Warp Ball (WB)

  • Hitbox now gets deleted when the ball pops instead of lingering throughout the animation
  • Fixed issue where Warp Balls could sometimes be thrown outside of the stage

Skeleton Scroll (SK)

  • No Changes

Flame Cyclone (FC)

  • No Changes

Beam Blade (BB)

  • No Changes

Shine Square (SH)

  • You can fall through platforms now (double tap down or dash macro while holding down)
  • Fixed bug where players would get softlocked under a platform if it was at a certain height
  • Shine Slide is more punishable if blocked (animation resets to the beginning of the kick with the hitbox disabled)

Files

Project FiGHtem (v.1.5.1).zip 31 MB
56 days ago

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