v.1.5.0 Patch Notes (Launch Version)
Project FiGHtem (PUBLIC BETA TEST) » Devlog
Patch for the launch version. Keeping this for archival reasons. this is publicly 1.0.0 ig but it's 1.5.0 internally so im gonna continue that. 1.5.1 is coming soon
Patch Notes:
- Removed limit on airdodges. Can now be done as long as you have meter
- Removed pushbox on airdodge during the first 20 frames
- Added text for Perfect KO
- slightly updated KO text
- Unbound input recording and playback from controller
- Redrew jab animation
- Reduced deadzone on gamepad joystick (0.5 -> 0.35)
- Added jump button on controller (ZL)
- Added alternate dodge button on controller (ZR)
- Added a dash macro button (L on controller, E/;/Numpad period on keyboard)
- Added Move List
- Increased max height of stage/camera by 150px
- Reduced flickering that occurs when using item attacks
- NEW STAGE: Ring of Fire
Item Changes:
Fighter’s Wraps (FW) |
|
Warp Ball (WB) |
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Skeleton Scroll (SK) |
|
Flame Cyclone (FC) |
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Beam Blade (BB) |
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Shine Square (SH) |
|
Files
Project FiGHtem (v.1.5.0).zip 31 MB
69 days ago
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Project FiGHtem (PUBLIC BETA TEST)
2d fighting game with item combos
More posts
- v.1.6.0 Patch Notes (Mar. 1, 2025)12 days ago
- v.1.5.1 Patch Notes (Jan. 17, 2025)55 days ago
- Shine Square Updates + Future Patch Stuff62 days ago
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